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The Estate of Unrest

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The Estate of Unrest was once the home of a dwarven noble, in ages past. Following the unholy destruction that created Dagnor's Cauldron and the following takeover of that region by evil creatures, his estate was overrun by the undead, and is now one of the great havens of the unliving in all of Norrath.

Level of Monsters: 10-35
Types of Monsters: Death Beetles, Tormented Dead, Greater Skeletons, Jack-O-Lanterns, Ghouls, Dark Boned Skeletons, Lurking Mummies, Gnomish Spelunker, Lesser Blade Fiends, Blade Fiends, Dry Bones Skeletons, Carrion Ghouls, Skeletal Monks, Zombie of an Unrest Noble, Undead Barkeep, Reanimated Hands, Barbed Bone Skeletons, Dusty Werebats, Werebats, Greater Dark Bones, Undead Knight of Unrest, Mortuary Fungus, Festering Hags, Dark Terrors, Tentacle Terrors
Notable NPCs: Garanel Rucksif, a priest of najena, Khrix Fritchoff, Khrix's Abomination, Torklar Battlemaster, Shadowpincer, reclusive ghoul magus
Unique Items: Damask Armor, Gossamer Armor,
Bloodstained Mantle
Bloodstained Mantle

MAGIC ITEM
Slot: SHOULDERS
AC: 6
STR: +3
SV MAGIC: +10
WT: 3.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Bloodstained Tunic
Bloodstained Tunic

MAGIC ITEM
Slot: CHEST
AC: 13
WIS: +4 AGI: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Dark Boned Bracelet
Dark Boned Bracelet

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 2
SV FIRE: +2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Dusty Bloodstained Gloves
Dusty Bloodstained Gloves

MAGIC ITEM
Slot: HANDS
AC: 2
MANA: +25
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

,
Dwarven Work Boots
Dwarven Work Boots

MAGIC ITEM
Slot: FEET
AC: 8
STR: +3 DEX: +5
WT: 5.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Festering Cloak
Festering Cloak

MAGIC ITEM
Slot: BACK
AC: 5
HP: +10 MANA: +10
SV DISEASE: -10 SV POISON: -10
WT: 0.5 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS

,
Gladius
Gladius

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 29
DMG: 7
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Ivory Bracelet
Ivory Bracelet

MAGIC ITEM
Slot: WRIST
AGI: +3 MANA: +20
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

,
Jagged Band
Jagged Band

MAGIC ITEM
Slot: FINGER
AC: 5
STR: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Opalline Earring
Opalline Earring

MAGIC ITEM
Slot: EAR
AC: 2
CHA: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Pugius
Pugius

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 5
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

,
Savant's Cap
Savant's Cap

MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

,
Thick Leather Apron
Thick Leather Apron

Slot: WAIST
AC: 8
WT: 1.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL

Adjacent Zones: Dagnor's Cauldron
Name in /who: unrest
Spawn Timer: 22:00
Succor/Evacuate: -38, 52 (Zone line to Dagnor's Cauldron)
ZEM Value: 130 113 (150%)

Map

Estate of Unrest

  • 1. Underground cave with a gnomish spelunker
  • 2. The Gazebo
  • A. Back Room area with the nearby rare spawn lesser blade fiend who drops Gladius (Rare) and Pugius (Rare)
  • B. To Basement.
  • C. Main Room or MR, and stairs to second floor.

The lettered stairs lead to each other.

Unrest Manor

  • A. Fireplace or FP, and stairs to first and second floors.

Dangers

Unrest is a small outdoor estate occupied from top to bottom with undead. The principal areas of note in the estate are the manorhouse, the yard, and the maze. The manorhouse has five levels, including the basement.

Trains here deserve special mention. A great deal of the hunting in the zone consists of pulling from the house, where some lucky individual runs into the house, whacks a nearby monster, and runs back out with monster in tow. The problem is that these monsters sometimes don't always follow you. They will occasionally take circuits around the house gathering their friends to come with them ("Let's go have a picnic in the gazebo!") or there are other undead within aggro range when you pull. The end result is that very often there are overpulls from the house to the yard. Now, when this happens, usually a train results, and people fighting along one of the walls run for the entrance. The phenomenon are unique to this zone. The first is that the entryway tunnel is very long. If a train has entered that tunnel, it's safest to wait for it to come back out and disperse rather than go in after it. You will catch it coming back out and likely be torn to bits. The other problem is that often, because of the pathing in the zone, trains will seem to take a little trip around the outside of the yard, especially the higher level trains. One of these trains will result in there being about five people in the tower wondering where everyone else went.

The yard is a very busy part of the zone. There are roaming monsters all over this area, mostly lower level creatures, and the death beetles. Groups pull from the house and fight monsters, mostly along the back and west walls. Dangers in this area are mostly the trains (as described above) and the death beetles. The death beetles will attack anyone fighting in this area. At high levels, they are a constant nuisance, but at lower levels they can be downright dangerous, and many of us have handily fought off undead only to be pecked to death by several beetles.

The first floor of the house is where most of the people pull to the yard from. Mostly high-teens level monsters wander around here, nothing special. The second floor has some higher level creatures, but otherwise the only thing of note is the Reclusive Ghoul Magi room in the back, and a NPC named Khrix Fritchoff that spawns in a closet near the Magi room. The third floor contains the barroom, which is also busy. Although a good place to camp, the barroom is so close to the tower above, that you really need to have a group camping each room. What happens otherwise is that if you attack someone in the barroom, the entire tower runs down the stairs to help out. You better order a drink when you hear them pounding down the stairs. The tower is a little safer, and is kind of out of the way. You generally don't have to deal with much else when you're up there. The other area of interest all the way on top of the manor is the Hand Room, where the hand spawns. This room is a nice spot to camp, as it is out of the way of all but the craziest trains (Puller -- "I know, I'll run out through the hand room, that will work!"). It is also a quick escape, as you can run out on the balcony and onto the roof of the patio and it's a straight shot to the zone.

The basement is a different matter. The basement is a deathtrap to someone by themselves or in a group that doesn't know what they're doing. The monsters, many of which are the dangerous Festering Hags, spawn down here in groups and quickly. The pace is fast (22 minute timer) but the experience may make it worth it (assuming you don't die much). Mortuary fungus here are also lethal, as they have a tendency to cast drowsiness on the melee types, making it very difficult to take them out without some magical backup. In the end of the basement is the dwarven ghost, who spawns some of the rarest items in the zone. He is protected by a room full of the toughest monsters in the zone, all of whom will swarm you if you don't kill them off first...

Benefits

The Estate of Unrest is one of the great zones in the game. I have friends and know a lot of people who essentially lived there for ten levels. It is a fast-paced, dangerous zone, but that is also what makes it fun. People can gain experience faster, there, than many other areas, and also become rich while doing so. A lot of the mainstay items in the game come out of Unrest, so there's a ready market for your excess loot.

The other benefit, and something that is probably key to its success, is that the zone is broken up into specific areas designed for various levels. The rooms are designed for characters of a certain level range, and if you fit that range, you're going to have a good time there.

Astuce's Guide to Unrest

The wonderful world of Unrest!

Some classes can begin hunting in Unrest as early as level 9, although it's safer to wait until around level 12 to go there. The earliest hunting you can do here is what's commonly referred to as yard trash; death beetles, tormented dead, greater skeletons, and jack-o-lanterns. These areas can be taken on either solo or in a group; yard groups will usually claim the left, back, or right ("Gazebo") wall. Everything but the death beetles are undead, so classes with anti-undead direct damage spells will have a strong advantage (Cleric, Necromancer, Paladin, and Shadow Knight). For Rogues, several poison making materials commonly drop from the yard trash as well. The experience is amazing -- on account of the zone's high experience multiplier -- and you'll find yourself ready for the next camp in no time.

When pulling mobs from the inside of the estate to the outside, bear in mind the dangers of pulling them through the front door, an oft-trained area. The side and back doors are generally a safer bet. Ghouls and Carrion Ghouls can proc Ghoul Root on you stopping you in the train tracks. Druids and Rangers are the best pullers in Unrest because it's considered an outdoors zone, allowing them use of the Harmony spell (unresistable area of effect pacify).

Once you are level 14 to 16 as a priest or caster, you can handle camps inside the house on the first floor without too many problems; for melees your mileage will vary depending on gear, and duoing or grouping is usually suggested. You can hunt either inside the side door (where the lesser blade fiend who drops Pugius and Gladius spawns), usually considered an extension of the back room (BR), or in the center room known as main room (MR). The main room is more risky because of the stairs leading to the second floor where trains sometimes path. Notable mobs are the an undead brewer who drops Preserved Hops, an item needed for the Cleric-only Brell Serilis symbol quest.

At around level 22 to 24 (for main healers, Greater Healing will often be necessary; Cleric gets this at 24) when the experience rate slows down and mobs begin to con green, you can graduate to the second floor. The most common camp spot here is called fireplace (FP) with an average mob level of 24-25, and from there you can reach quite a few named mobs with noteworthy loot drops. There are two mobs all but the strongest groups will be careful to avoid: the gnome Khrix Fritchoff and a priest of Najena. Named mobs this camp can pull from the various rooms on the floor (which is easily manageable with a solid group and a Druid or Ranger using Harmony) include the reclusive ghoul magus (Savant's Cap, Dusty Bloodstained Gloves), an undead barkeep (Thick Leather Apron, Opalline Earring), a reanimated hand (Ivory Bracelet), and if your group is brave you can also pull the third floor that holds 3 festering hags (Festering Cloak), with the one in the middle being the placeholder for the undead knight of unrest (Bloodstained Tunic, Bloodstained Mantle), a Shadow Knight who will cast Harm Touch and Fear -- so be ready!

The second floor experience rate will be good until 30 or so. When it slows down, or if you're at least level 28 and want a change of scenery, it's time to descend into the bowels of Unrest and camp the dreaded basement. A fake library on the wall on the first floor is the door to it. Many stronger mobs await you in this gruesome area. Torture props and blood everywhere are the standard decoration for this camp. Greater dark bone skeletons, dusty werebats (drops an Enchanter quest item), skeletal monks, and festering hags populate the first section. Dark terrors, tentacle terrors (knocks back players and drops Tentacle Whip and a Shaman quest item), and mortuary fungus (drops a Necromancer quest item) are further in. There is even fake lava in one hall to trick players into trying to go around it where they'll fall into a trap. Other than the numerous quest items that drop here fairly commonly, there is one notable mob: the ghost of the estate's dwarven owner, Garanel Rucksif, who drops Jagged Band rings and the popular Dwarven Work Boots.

Overall, Unrest is a great XP zone that someone can stay at until about level 35 if they so choose, soloing, duoing, or grouping. There is usually at least one group even in the morning, and by prime time hours the zone can reach about 30 people. The trains can be frequent and deadly but as long as you stay off the tracks you should remain safe.

Traveling To and From

The Estate of Unrest is reached by passing through the length of Dagnor's Cauldron to a small tunnel on the south end. Most people run along the west end of the lake close to the water, but you need to be careful of the numerous aqua goblins moving throughout the area. At least one swims out a little bit into the lake.

What's in this zone?


NPCs - Found 35 NPCs that spawn in The Estate of Unrest:

NPC NameRaceClassLevelLocationKnown LootDescription
A Crazed Ghoul Ghoul Warrior 25 ~ 26 (663, 39), (496, 46), (497, -64)
Bronze Long Sword
Bronze Long Sword

QUEST ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 32
DMG: 5
WT: 8.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Grave Mold
Grave Mold

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Rusty Long Sword
Rusty Long Sword

QUEST ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 35
DMG: 5
WT: 7.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
A Ghoul's Heart
A Ghoul's Heart

LORE ITEM NODROP
Slot: NECK
CHA: -10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

The Placeholder or the Crazed Ghoul can pop in 3 different static spots in Unrest.
  • Next to the ghoul magi in the bac...
A Dark Terror Tentacle Warrior 29-33 100% @ (497, 102)
Torn Page of Magi`kot pg. 2
Torn Page of Magi`kot pg. 2

LORE ITEM NO DROP
WT: 0.0 Size: TINY
Class: NONE
Race: NONE

Description needed.
A Death Beetle Beetle Warrior 10-12 Various Various These are the lowest level creatures in Unrest. They roam the lawn and fountain area. They are not KoS despite the scowl...
A Dry Bone Skeleton Undead Warrior 15-19 (Rathe Mtns. Oasis) 20-22 (Unrest / Lake Rathe) Various Various Description needed.
A Dusty Werebat Bat Warrior 24-28 100% @ (636, -114)
Pouch of Silver Dust
Pouch of Silver Dust

LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Thick Caustic Fluid
Thick Caustic Fluid

LORE ITEM NO DROP
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

Description needed.
A Festering Hag Zombie Wizard 28-30 Various Various Starts with "Rune" type damage absorb. Casts Cancel Magic, Inferno Shock, Frost Shock, ~10 ds
A Greater Dark Bone Skeleton New Warrior 26-30 2% @ (663, 99), 2% @ (637, -102), 2% @ (497, 102), 2% @ (519, 72), 2% @ (532, 53), 2% @ (677, 64) Various Bigger, badder version of the Darkbone.
A Greater Skeleton Skeleton Warrior 7-20 / 11-13 (Befallen / Najena) Various Various This variety of skeleton can be found in a great number of zones.
A Lurking Mummy Zombie Warrior 18 - 20 3% @ (560, -63), 3% @ (538, -54) Various Description needed.
A Skeletal Monk Skeleton New Monk 23-25 50% @ (2023, 790); (748, -29) for Guktop (-696, -1704) for Rathemtn Various Mob in various zones, including Upper Guk and Rathe Mountains. The version that spawns in Rathe Mountains is whi...
A barbed bone skeleton Skeleton New Warrior 24-26 Various Small Bronze Armor,
Barbed Bone Chips
Barbed Bone Chips

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

,
Bone Barbs
Bone Barbs

MAGIC ITEM LORE ITEM NO DROP
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

Has a damage shield which cannot be dispelled. The damage shield on the ones in Rathe Mountains does 7 damage per hit.
A carrion ghoul Ghoul Warrior 20-24 3% @ (616, 63)
Ghoul Carrion
Ghoul Carrion

MAGIC ITEM LORE ITEM NO DROP
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL

Description needed.
A ghoul Ghoul Warrior 13-17 Various Various These undead creatures can be quite dangerous to low-level players, as they are always aggressive and proc [[Ghoul Root]...
A gnomish spelunker Gnome Warrior 20 50% @ (688, -292)
Gnome Meat
Gnome Meat

QUEST ITEM
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Located in an underwater passageway with Serra.
A jack o lantern Scarecrow Warrior 12-14
Amanita Phalloide
Amanita Phalloide

QUEST ITEM
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Jack-O-Lantern Fungus
Jack-O-Lantern Fungus

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Description needed.
A large skeleton Skeleton Warrior 8-10 Various Cloth Armor, Rusty Weapons,
Bone Chips
Bone Chips

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

This variety of skeleton can be found in a great number of zones. Including: Najena, Befallen and others.
A priest of najena Ghoul Cleric 29 - 31 5% @ (504, 62) 3rd floor
Tarnished Bronze Key
Tarnished Bronze Key

LORE ITEM NODROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

In the SW Tower in the Estate of Unrest on the 3rd floor. 55 minute respawn with placeholders. Is in the room at the ver...
A reanimated hand (Unrest) Reanimated Hand Wizard 21 100% @ (572, -15) 3rd floor Various
A tentacle terror (Unrest) Tentacle Warrior 30 25% @ (496, 119) Various Description needed.
A werebat Kobold Warrior 24-28 Various
Topaz
Topaz

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Flame Agate
Flame Agate

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Thick Caustic Fluid
Thick Caustic Fluid

LORE ITEM NO DROP
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

,
A Werebat Wing
A Werebat Wing

MAGIC ITEM LORE ITEM NO DROP
WT: 0.0 Size: SMALL
Class: ALL
Race: ALL

Found in the basement of Unrest.
An Undead Brewer Skeleton New Warrior 18 100% @ (640, 22)
Preserved Hops
Preserved Hops

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Description needed.
An undead barkeep Zombie Rogue 25 3% @ (668, -39) 3rd floor Various Spawns behind the bar, 22 minute timer.
An undead knight of Unrest Skeleton Shadow Knight 28 (697, -76) 4th floor
Bloodstained Tunic
Bloodstained Tunic

MAGIC ITEM
Slot: CHEST
AC: 13
WIS: +4 AGI: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Bloodstained Mantle
Bloodstained Mantle

MAGIC ITEM
Slot: SHOULDERS
AC: 6
STR: +3
SV MAGIC: +10
WT: 3.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Cracked Glass Key
Cracked Glass Key

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Uses Harm Touch and other Shadow Knight abilities. 22 minute spawn time, and has several place holders.
Dark Boned Skeleton Skeleton New Warrior 15 - 19 34% @ (560, -63), 34% @ (662, 28), 34% @ (538, -54) Various Description needed.
Garanel Rucksif Ghost Dwarf Warrior 35 13% @ (485, 147, basement)
Dwarven Work Boots
Dwarven Work Boots

MAGIC ITEM
Slot: FEET
AC: 8
STR: +3 DEX: +5
WT: 5.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Jagged Band
Jagged Band

MAGIC ITEM
Slot: FINGER
AC: 5
STR: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Sphere of Unrest
Sphere of Unrest

MAGIC ITEM LORE NO TRADE
Slot: PRIMARY SECONDARY
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Mr. Rucksif aka Fatty. Spawns rarely after Teal Green Merger, 22min Timer if area is cleared and after A Festering Hag s...
Khrix Abomination Ghoul Warrior 38-40 (620, 56)
Powder of Reanimation
Powder of Reanimation

LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

Found in Unrest running amok on all the lower levels of the zone. He is notorious among the people of Unrest. Triggered...
Khrix Fritchoff Gnome Necromancer 35 100% @ (595, 61) floor 2
Cloth Shirt
Cloth Shirt

Slot: CHEST
AC: 4
WT: 0.8 Size: MEDIUM
Class: ALL
Race: ALL except DWF HFL GNM

,
Gnome Meat
Gnome Meat

QUEST ITEM
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

This gnomish necromancer can be reached by going through the southwest door in the fireplace room and making an immediat...
Lesser Blade Fiend Dervish Warrior 19 100% @ (699, 90)
Gladius
Gladius

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 29
DMG: 7
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Pugius
Pugius

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 5
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

Relatively rare spawn at the alcove next to the side door on the 1st floor. Placeholder is a dark boned skeleton. Seems ...
Mortuary Fungus Fungusman Warrior 26-28 33% @ (661, 83), 33% @ (679, 106) A fungus eye, Sarcoscypha Fungus, Steel Knuckles, Amanita Phalloide Description needed.
Reclusive ghoul magus Ghoul Necromancer 23 50% @ (700, 27)
Savant's Cap
Savant's Cap

MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

,
Dusty Bloodstained Gloves
Dusty Bloodstained Gloves

MAGIC ITEM
Slot: HANDS
AC: 2
MANA: +25
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

,
Polished Brass Key
Polished Brass Key

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

On Project 1999 he is located in the Northwestern room on the 2nd floor, on the upper part of the balcony the spawn clos...
Serra Zombie unknown 4 50% @ (688, -282) Located in an underwater passageway with a gnomish spelunker. Despawns after doll handed in, 30 Minute respawn timer...
Shadowpincer Beetle Warrior 15-17  ? Various A rare spawn found around the courtyard. Unusual behavior for an Unrest mob, KOS to druids in wolf form.
Torklar Battlemaster Ghost Dwarf Warrior 20 20% @ (612, -62)
Torklar's Battle Hammer
Torklar's Battle Hammer

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 6
WT: 5.0 Size: MEDIUM
Class: ALL except SHD NEC WIZ MAG ENC
Race: ALL

,
Battleworn Canteen
Battleworn Canteen

MAGIC ITEM LORE ITEM NO DROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

More or less a clone of Garanel Rucksif for the cleric quest. Hits much harder than his level. He spawns floating a...
Tormented Dead Zombie Warrior 10-14 3% @ (799, -177), 3% @ (553, 162), 3% @ (596, -288), 3% @ (375, 109) Various These common zombies roam the lawn around the manor.
Zombie of an Unrest Noble Zombie Warrior 24-26 3% @ (704, -71)
Charred Ruby
Charred Ruby

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Grave Mold
Grave Mold

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Description needed.


Items - Found 78 items that drop in The Estate of Unrest:

Item NameDrops FromSlotStats
A Werebat Wing
A Werebat Wing

MAGIC ITEM LORE ITEM NO DROP
WT: 0.0 Size: SMALL
Class: ALL
Race: ALL

a werebat (None) MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: SMALL Class: ALL Race: ALL
A fungus eye
A fungus eye

LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

mortuary fungus Primary, Secondary WT: 0.2 Size: TINY Class: ALL Race: ALL
Amanita Phalloide
Amanita Phalloide

QUEST ITEM
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Various (None) QUEST ITEM WT: 0.1 Size: TINY Class: ALL Race: ALL
Barbed Bone Chips
Barbed Bone Chips

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

a barbed bone skeleton (None) WT: 0.1 Size: SMALL Class: ALL Race: ALL
Battle Axe
Battle Axe

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 35
DMG: 7
WT: 8.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

Garanel Rucksif 1H Slashing Atk Delay: 35 DMG: 7 WT: 8.5 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL
Battleworn Canteen
Battleworn Canteen

MAGIC ITEM LORE ITEM NO DROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

Torklar Battlemaster (None) MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL Class: ALL Race: ALL
Bloodstained Mantle
Bloodstained Mantle

MAGIC ITEM
Slot: SHOULDERS
AC: 6
STR: +3
SV MAGIC: +10
WT: 3.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

None? Shoulders AC: 6 STR: +3 SV MAGIC: +10 WT: 3.5 Size: SMALL Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL
Bloodstained Tunic
Bloodstained Tunic

MAGIC ITEM
Slot: CHEST
AC: 13
WIS: +4 AGI: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

None? Chest AC: 13 WIS: +4 AGI: +4 WT: 6.5 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL
Bone Barbs
Bone Barbs

MAGIC ITEM LORE ITEM NO DROP
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

a barbed bone skeleton (None) MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: SMALL Class: ALL Race: ALL
Bronze Two Handed Battle Axe
Bronze Two Handed Battle Axe

Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 46
DMG: 9
WT: 14.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

a greater dark bone 2H Slashing Atk Delay: 46 DMG: 9 WT: 14.0 Size: LARGE Class: WAR PAL RNG SHD Race: ALL
Bronze Two Handed Hammer
Bronze Two Handed Hammer

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 45
DMG: 8
WT: 14.0 Size: LARGE
Class: ALL except BRD ROG NEC WIZ MAG ENC
Race: ALL

None? 2H Blunt Atk Delay: 45 DMG: 8 WT: 14.0 Size: LARGE Class: ALL except BRD ROG NEC WIZ MAG ENC Race: ALL
Bronze Warhammer
Bronze Warhammer

Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 33
DMG: 5
WT: 8.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

a greater dark bone 1H Blunt Atk Delay: 33 DMG: 5 WT: 8.5 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL
Charred Dagger
Charred Dagger

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 3
WT: 3.0 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

a carrion ghoul Piercing Atk Delay: 21 DMG: 3 WT: 3.0 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Race: ALL
Charred Pearl
Charred Pearl

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

a carrion ghoul (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Charred Ruby
Charred Ruby

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

zombie of an Unrest noble (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Cracked Giant Scarab Carapace
Cracked Giant Scarab Carapace

WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL

a death beetle (None) WT: 5.0 Size: MEDIUM Class: ALL Race: ALL
Cracked Glass Key
Cracked Glass Key

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Dark Bone Chips
Dark Bone Chips

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

a greater dark bone (None) WT: 0.1 Size: SMALL Class: ALL Race: ALL
Dark Boned Bracelet
Dark Boned Bracelet

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 2
SV FIRE: +2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

a greater dark bone Wrist AC: 2 SV FIRE: +2 WT: 0.1 Size: TINY Class: ALL Race: ALL
Darkbone Marrow
Darkbone Marrow

QUEST ITEM
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

dark boned skeleton (None) QUEST ITEM WT: 0.1 Size: TINY Class: ALL Race: ALL
Darkbone Skull
Darkbone Skull

MAGIC ITEM LORE ITEM NO DROP
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL

a greater dark bone (None) MAGIC ITEM LORE ITEM NO DROP WT: 1.5 Size: SMALL Class: ALL Race: ALL
Diablerie II
Diablerie II

WT: 0.0 Size: TINY

a reanimated hand (None) WT: 0.0 Size: TINY
Dull Bone Chips
Dull Bone Chips

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

a skeletal monk (None) WT: 0.1 Size: SMALL Class: ALL Race: ALL
Dusty Bloodstained Gloves
Dusty Bloodstained Gloves

MAGIC ITEM
Slot: HANDS
AC: 2
MANA: +25
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

None? Hands AC: 2 MANA: +25 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL
Dusty Old Backbone
Dusty Old Backbone

LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None) LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL
Dwarven Work Boots
Dwarven Work Boots

MAGIC ITEM
Slot: FEET
AC: 8
STR: +3 DEX: +5
WT: 5.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

None? Feet AC: 8 STR: +3 DEX: +5 WT: 5.0 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL
Ebon Dagger
Ebon Dagger

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 20
DMG: 3
WT: 3.0 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

a dry bone skeleton Piercing Atk Delay: 20 DMG: 3 WT: 3.0 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Race: ALL
Ebon Wand
Ebon Wand

MAGIC ITEM
Slot: PRIMARY SECONDARY
SV DISEASE: +5
WT: 0.5 Size: SMALL
Class: NEC
Race: ALL

a dry bone skeleton Primary, Secondary SV DISEASE: +5 WT: 0.5 Size: SMALL Class: NEC Race: ALL
Festering Cloak
Festering Cloak

MAGIC ITEM
Slot: BACK
AC: 5
HP: +10 MANA: +10
SV DISEASE: -10 SV POISON: -10
WT: 0.5 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS

a festering hag Back AC: 5 HP: +10 MANA: +10 SV DISEASE: -10 SV POISON: -10 WT: 0.5 Size: MEDIUM Class: NEC Race: HUM ERU DEF GNM IKS
Ghoul Carrion
Ghoul Carrion

MAGIC ITEM LORE ITEM NO DROP
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL

a carrion ghoul (None) MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM Class: ALL Race: ALL
Giant Scarab Legs
Giant Scarab Legs

WT: 0.5 Size: MEDIUM
Class: ALL
Race: ALL

None? (None) WT: 0.5 Size: MEDIUM Class: ALL Race: ALL
Gladius
Gladius

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 29
DMG: 7
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

None? 1H Slashing Atk Delay: 29 DMG: 7 WT: 2.5 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL
Globe of Mist
Globe of Mist

MAGIC ITEM LORE ITEM NO DROP
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

a festering hag (None) MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL Class: ALL Race: ALL
Gossamer Amice
Gossamer Amice

MAGIC ITEM
Slot: SHOULDERS
AC: 3
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Shoulders AC: 3 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Cap
Gossamer Cap

MAGIC ITEM
Slot: HEAD
AC: 4
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Head AC: 4 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Cape
Gossamer Cape

MAGIC ITEM
Slot: BACK
AC: 4
WT: 0.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Back AC: 4 WT: 0.5 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Collar
Gossamer Collar

MAGIC ITEM
Slot: NECK
AC: 3
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Neck AC: 3 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Gloves
Gossamer Gloves

MAGIC ITEM
Slot: HANDS
AC: 4
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Hands AC: 4 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Leggings
Gossamer Leggings

MAGIC ITEM
Slot: LEGS
AC: 5
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Legs AC: 5 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Sash
Gossamer Sash

MAGIC ITEM
Slot: WAIST
AC: 3
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Waist AC: 3 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Sleeves
Gossamer Sleeves

MAGIC ITEM
Slot: ARMS
AC: 4
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Arms AC: 4 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Veil
Gossamer Veil

MAGIC ITEM
Slot: FACE
AC: 2
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Face AC: 2 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Gossamer Wristbands
Gossamer Wristbands

MAGIC ITEM
Slot: WRIST
AC: 3
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? Wrist AC: 3 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS
Grave Mold
Grave Mold

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Various (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Ipsor's Enlightenment IV
Ipsor's Enlightenment IV

WT: 0.0 Size: TINY

a reanimated hand (None) WT: 0.0 Size: TINY
Ivory Bracelet
Ivory Bracelet

MAGIC ITEM
Slot: WRIST
AGI: +3 MANA: +20
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

None? Wrist AGI: +3 MANA: +20 WT: 0.2 Size: TINY Class: ALL Race: ALL
Jack-O-Lantern Fungus
Jack-O-Lantern Fungus

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

a jack o lantern (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Jagged Band
Jagged Band

MAGIC ITEM
Slot: FINGER
AC: 5
STR: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? Fingers AC: 5 STR: +3 WT: 0.1 Size: TINY Class: ALL Race: ALL
Mixxy's Delicacies Vol 1
Mixxy's Delicacies Vol 1

WT: 0.1 Size: TINY

a reanimated hand (None) WT: 0.1 Size: TINY
Opalline Earring
Opalline Earring

MAGIC ITEM
Slot: EAR
AC: 2
CHA: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? Ear AC: 2 CHA: +5 WT: 0.1 Size: TINY Class: ALL Race: ALL
Pouch of Silver Dust
Pouch of Silver Dust

LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

a dusty werebat (None) LORE ITEM NO DROP WT: 1.0 Size: SMALL Class: ALL Race: ALL
Powder of Reanimation
Powder of Reanimation

LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

Khrix Abomination (None) LORE ITEM NO DROP WT: 0.1 Size: TINY Class: NONE Race: NONE
Preserved Hops
Preserved Hops

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

an undead barkeep, an undead brewer (None) MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL
Pristine Giant Scarab Carapace
Pristine Giant Scarab Carapace

WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL

a death beetle (None) WT: 5.0 Size: MEDIUM Class: ALL Race: ALL
Pugius
Pugius

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 5
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

None? Piercing Atk Delay: 21 DMG: 5 WT: 2.5 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Race: ALL
Sarcoscypha Fungus
Sarcoscypha Fungus

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

mortuary fungus (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Savant's Cap
Savant's Cap

MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

None? Head AC: 2 WIS: +3 INT: +3 WT: 0.3 Size: SMALL Class: ALL Race: ALL
Small Bronze Boots
Small Bronze Boots

Slot: FEET
AC: 8
WT: 6.1 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Feet AC: 8 WT: 6.1 Size: MEDIUM Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Bracers
Small Bronze Bracers

Slot: WRIST
AC: 7
WT: 3.8 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Wrist AC: 7 WT: 3.8 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Breastplate
Small Bronze Breastplate

Slot: CHEST
AC: 17
WT: 9.4 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Chest AC: 17 WT: 9.4 Size: LARGE Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Collar
Small Bronze Collar

Slot: NECK
AC: 6
WT: 3.7 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Neck AC: 6 WT: 3.7 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Gauntlets
Small Bronze Gauntlets

Slot: HANDS
AC: 9
WT: 4.7 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Hands AC: 9 WT: 4.7 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Girdle
Small Bronze Girdle

Slot: WAIST
AC: 7
WT: 3.8 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Waist AC: 7 WT: 3.8 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Greaves
Small Bronze Greaves

Slot: LEGS
AC: 10
WT: 7.0 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Legs AC: 10 WT: 7.0 Size: LARGE Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Helm
Small Bronze Helm

Slot: HEAD
AC: 10
WT: 5.6 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Head AC: 10 WT: 5.6 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Mask
Small Bronze Mask

Slot: FACE
AC: 5
WT: 1.4 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Face AC: 5 WT: 1.4 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Pauldron
Small Bronze Pauldron

Slot: SHOULDERS
AC: 8
WT: 4.2 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Shoulders AC: 8 WT: 4.2 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Bronze Vambraces
Small Bronze Vambraces

Slot: ARMS
AC: 8
WT: 6.1 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? Arms AC: 8 WT: 6.1 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM
Small Kite Shield
Small Kite Shield

Slot: SECONDARY
AC: 8
WT: 7.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ELF HIE DEF DWF HFL GNM

Garanel Rucksif Secondary AC: 8 WT: 7.5 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ELF HIE DEF DWF HFL GNM
Small Stone Key
Small Stone Key

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None) WT: 0.1 Size: TINY Class: ALL Race: ALL
Sphere of Unrest
Sphere of Unrest

MAGIC ITEM LORE NO TRADE
Slot: PRIMARY SECONDARY
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Garanel Rucksif, An undead barkeep Primary, Secondary WT: 0.1 Size: TINY Class: ALL Race: ALL
Tarnished Bronze Key
Tarnished Bronze Key

LORE ITEM NODROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

a priest of najena (None) LORE ITEM NODROP WT: 0.1 Size: TINY Class: ALL Race: ALL
The End of an Age
The End of an Age

WT: 0.0 Size: TINY

a reanimated hand (None) WT: 0.0 Size: TINY
Thick Caustic Fluid
Thick Caustic Fluid

LORE ITEM NO DROP
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

a werebat (None) LORE ITEM NO DROP WT: 0.4 Size: SMALL Class: ALL Race: ALL
Thick Leather Apron
Thick Leather Apron

Slot: WAIST
AC: 8
WT: 1.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL

None? Waist AC: 8 WT: 1.0 Size: SMALL Class: ALL except NEC WIZ MAG ENC Race: ALL
Torklar's Battle Hammer
Torklar's Battle Hammer

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 6
WT: 5.0 Size: MEDIUM
Class: ALL except SHD NEC WIZ MAG ENC
Race: ALL

None? 1H Blunt Atk Delay: 28 DMG: 6 WT: 5.0 Size: MEDIUM Class: ALL except SHD NEC WIZ MAG ENC Race: ALL
Torn Page of Magi`kot pg. 2
Torn Page of Magi`kot pg. 2

LORE ITEM NO DROP
WT: 0.0 Size: TINY
Class: NONE
Race: NONE

a dark terror, a tentacle terror (Unrest) (None) LORE ITEM NO DROP WT: 0.0 Size: TINY Class: NONE Race: NONE
Warbone Chips
Warbone Chips

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

None? (None) WT: 0.1 Size: SMALL Class: ALL Race: ALL